Time based unit testing tip
How do you test something with time, and you don't want to inject an ITime, resulting in dependencies heavy code?
How do you test something with time, and you don't want to inject an ITime, resulting in dependencies heavy code?
I have decided to do a very subjective and unscientific comparison of the three biggest mocking frameworks, partly because it is interesting, and because it is good to occasionally re-evaluate
Okay, I might lose a lot of geek cred for admitting this, and will never be able to hold my head high again in a hipster coffee shop. Here it